For my Facial Modelling & Animation module, I decided to recreate the notorious character Doomfist from Overwatch. Using the base mesh from the game, I recreated the character using the quad draw tool, re-topologised the asset, and use 2 auto riggers to prepare the character for animation.
I also wanted to try and see how well I can apply my knowledge of texturing, for a stylised character such as this. The model is currently rigged but I'm still in the process of animating it.
Doomfist Character + Concept belongs to Activision Blizzard. I did not make the original idea or concept of the character.
Doomfist Fan Made